![]() ![]() At 7th level, and again at 14th level, this bonus increases by +1. Iron Constitution (Su): You gain a +1 bonus on Fortitude saves. You must be wielding a metal weapon to use this ability. At 11th level, as a move action, you can maneuver your weapon to create a shield of whirling steel around yourself until the start of your next turn non- incorporeal melee and ranged attacks against you have a 20% miss chance while the shield is active. This bonus increases by +1 at 11th level, and every four levels thereafter. At 7th level, you gain a +1 bonus on attack rolls with a metal weapon in any round in which you move at least 10 feet. At 10th level, and again at 15th level, these bonuses increase by 1.ĭance of the Blades (Ex): Your base speed increases by 10 feet. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1. This does not grant proficiency in armor. You can move at your normal speed in medium armor that is made of metal. ![]() RevelationsĪn oracle with the Metal mystery can choose from any of the following revelations.Īrmor Mastery (Ex): You become more maneuverable while wearing armor. Class Skills: An oracle with the metal mystery adds Appraise, Bluff, Disable Device, and Intimidate to her list of class skills.īonus Spells: lead blades (2nd), heat metal (4th), keen edge (6th), versatile weapon (8th), major creation (metal items only) (10th), wall of iron (12th), statue (metal statue instead of iron) (14th), repel metal or stone (16th), iron body (18th).
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